Spell
FieldDark City at Midnight
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Each time you Special Summon a Level 8 or higher "Destiny HERO" monster(s): Warrior monsters you control gain 300 ATK. You can only use each of the following effects of "Dark City at Midnight" once per turn. During your Main Phase, if this card was activated this turn: You can add 1 "Destiny HERO" monster or 1 card that mentions a "Destiny HERO" monster by name from your Deck to your hand. If this card is destroyed: You can Special Summon 1 "Destiny HERO" monster from your Deck (this is treated as a Special Summon with "Clock Tower Prison").
Dark City at Midnight — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 59 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Dark City at Midnight converts itself into a Destiny HERO monster through its once-per-turn Main Phase search, and when destroyed it Special Summons a Destiny HERO from the Deck, so it turns a removed or spent card into a body. Its +300 ATK for Warriors is minor and was not credited. The score is held down by the absence of combo data, zero interaction, and a narrow archetype lock; the 3-copy inclusion across 118 decks confirms it is a live, consistently played piece but does not by itself raise its power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Activated from hand and present in 118 of 118 sampled decks at 2.76 copies on average, but the search route is text-only with no recorded starter or searched observations (inferred). |
| Combo & Conversion | 60 | The search and destroy-summon both produce a Destiny HERO monster, but there are no recorded boards to show how far that converts (inferred). |
| Resource Economy | 70 | The search is one card for one card, and the destroy trigger returns a monster when the card is lost, so it is at worst even and gains value when removed (verified). |
| Effect & Interaction | 20 | The card has no negation, removal, or hand-trap effect (verified). |
| Material Utility | 10 | It is a Spell card and cannot be used as material (verified). |
| Resilience & Flexibility | 60 | The destroy trigger yields value after removal, but the field is still vulnerable to field-destruction effects and each effect is limited to once per turn (verified). |
| Deck-Building Efficiency | 65 | It is a 3-copy staple with no garnet or lock, though it is tied to the Destiny HERO theme (observed). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Self-activated Main Phase search that converts the card into a Destiny HERO monster
- Destroy trigger that Special Summons a Destiny HERO from the Deck, giving value after removal
- Consistently run at 3 copies across 118 recent decks, with a 97% partner rate for Destiny HERO support cards
Weaknesses
- No combo or board evidence to show conversion beyond the text
- No interaction: no negation, removal, or hand-trap effect
- Archetype-locked to Destiny HERO, with search limited to Destiny HERO monsters or cards that name them
- The +300 ATK effect is marginal and gives it little value on its own
Counters / choke points
- Field-destruction or field-Spell removal from the opponent, which denies the search but also triggers the destroy summon
- Opposing interaction that stops the Main Phase activation timing
Best use
Destiny HERO searcher and body generator that works as a recovery piece when removed. Decks: Heroic (Destiny HERO), Branded, Dogmatika, Vision HERO, Exchange of the Spirit. Suggested copies: 3.
Evidence & gaps
- Verified: Once-per-turn Main Phase search of a Destiny HERO monster or a card that mentions one, conditional on the card being activated this turn; Destroy trigger that Special Summons a Destiny HERO from the Deck, treated as a Clock Tower Prison summon; Field Spell with no negation or removal effect; Copies distribution: 102 of 118 decks run 3 copies
- Observed: Appears in 118 of 118 sampled decks, 59.3% Heroic; Destiny HERO StatisticsCard inclusion 55.6% at 3 typical copies; Partner rate 97–100% for several Destiny HERO monsters
- Inferred: Search route works as a real Destiny HERO enabler in practice, not only on paper; Destroy trigger gives recovery value against common removal
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no rulings available for the activation-timing and destroy-summon interaction






